Neverwinter was just announced yesterday and GameSpot already has an interview up talking to Cryptic's chief operating officer, Jack Emmert about the upcoming Dungeons & Dragons RPG.
GameSpot: Since this is an official Dungeons & Dragons product, can you explain how the tabletop game's systems will come into play in the game? Will it use a modified version of D&D rules, or will it use rules from the most recent edition of the tabletop game (4th Edition), and if so, in what aspects of the game: combat, saving throws/difficulty classes…?
Jack Emmert: We're working hand in hand with Wizards of the Coast to translate 4th Edition into our game.
As far as translating the mechanics, there are, of course, the time-honored D&D attributes (strength, dexterity, etc.). One of the best things about 4th Edition is that poor little charisma is useful (that's a shout-out to any old gamers like me). You'll also find D&D's character classes, at least the fundamental ones, in the game.
In terms of class abilities, we're using the same concept of "recharge," which breaks a player's abilities into three categories: at will, once per encounter, and daily. General abilities like a basic sword attack are at will. Slightly more-powerful abilities can only be used once per encounter, and even-more-powerful abilities can be used only once per day.
Instead of that hard-and-fast division, we're using actual time increments, where at will means usable at all times, a once per encounter is a power designed to be used once every encounter, and dailies are used once every few hours.
You can read the full Q&A HERE.
blog comments powered by Disqus| < Prev | Next > |
|---|
World-Gaming Network is a gaming website for gamers by gamers. With a no nonsense approach to news, reviews and previews, from people who will tell you like it is, as your friend. There are many sites that will give you news/reviews/previews but none that will give them to you like one of your friends. Founded over 9 years ago by two gamers that were born with a controller in their hand, we have come to realize that there are no gaming websites that take this approach. We give you the World-Gaming Network, your friend in the business.