As Dan recounted in his article he and I both managed to make it to LittleBigPlanet 2 launch event in New York City a few days ago.
We arrived at the tail end of the event, just in time to watch three very tired looking gamers stumbling out of a room with three beanbags and a big TV. To coincide with the launch of LittleBigPlanet 2, Sony and Media Molecule had partnered with Guinness World Records to try and break 5 world records. They were "Longest marathon playing LittleBigPlanet 2," "Longest marathon playing a platform video game," "Most video game genres played in one video game in 24 hours," "Most user-generated video game levels played in 24 hours," and "Most user-generated video game levels played in a video game marathon."
It took David Dino (Gevurah22), Sean Crowley (Jaeyden), and Lauren Guiliano (Lugey) 3 days without sleep to beat all of the records. In addition, LittleBigPlanet 2 itself broke some records including "Most gaming genres in one video game" and "Most player-created levels in one video game."
Dan and I caught up with David Dino, just to ask him about the experience and what he thought about the game after playing it for so long. David works in hospital administration, although he was one of the beta testers for LittleBigPlanet 2, which was one of the reasons he was picked out to be a part of the event.
“So after playing the game for three days straight, what do you think of the game?”
“Oh it’s 10 times better than the original. There’s so much to do and the level creator is so much easier to use and has so many different options. It really lets you get your game designer out.”
He seemed to have enjoyed the affair, in spite of the total lack of sleep. Apparently they were well attended to and even had fans and developers sit in every now and then to support them.
Unfortunately it was a short interview as David looked like he was ready to keel over at any moment from lack of sleep, but he seemed happy to have talked to someone about his experiences.
Dan and I then got to interview some of the developers of the game from Media Molecule, including Martin Lynagh, producer of LittleBigPlanet 2.
They first talked about some of the new additions to the game, which mostly manifest in the level creator. One of the most interesting additions is the ability to use the creator to make levels that are not in the platforming genre. You can make LittleBigPlanet 2 a racing game, a puzzle game, and Media Molecule is even considering ways that someone could make an RPG with the game. They’ve included a music sequencer and voice recording so that you can make your own sound effects for the game. There’s a cinematic maker included in the game, similar to The Sims, where you can change the camera angles, manipulate the actors on screen, use the automatic lip syncing to record voices for the Sackboys, and basically all the other tools you need to tell a story. In fact Media Molecule sent out a challenge through us for somebody to create a 30 minute film using LittleBigPlanet 2. Anyone up to it?
They also provided some interesting facts about LittleBigPlanet 2. First of all, all the levels in the game were created in the LittleBigPlanet 2 level creator. Media Molecule wanted to make sure that any level they could make, players could make. They made sure to include backwards compatibility, so all of the user created levels transfer over from the first game to the second. According to them that’s around 3.5 million levels, which would take someone 75 years if they played each level for 3 minutes. Craziness.
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