Here is a little more video game music love for you this weekend. The Halo: Reach Original Soundtrack was just announced and will be available (digitally) September 14th, the day that Halo: Reach is actually released. If you want an actual physical copy of the game, you'll need to wait until September 28th. Here's the full announcement:
blog comments powered by DisqusNew York - September 10th, 2010 - Sumthing Else Music Works, through its licensing relationship with Microsoft Game Studios, proudly presents Halo: Reach Original Soundtrack featuring the original musical score from this year's most anticipated video game Halo: Reach composed by Martin O'Donnell and Michael Salvatori. Created by acclaimed developer Bungie Studios exclusively on Xbox 360, Halo: Reach is the blockbuster prequel to the best-selling Xbox franchise of all time. The Halo: Reach Original Soundtrack will be available for digital download on Sumthing Digital www.sumthingdigital.com and iTunes® to coincide with the game's release on September 14th. The 2-disc CD set will be released on September 28th to retail outlets through Sumthing Else Music Works www.sumthing.com.
"Mike and I are pleased to be able to release the Soundtrack to Reach," said composer Martin O'Donnell. "We've been composing and producing music for Bungie's Halo universe since 1999 and this soundtrack represents the culmination of our efforts. Once again we were able to work with other composers C Paul Johnson and Stan LePard, along with recording much of this music at Studio X in Seattle with the Northwest Sinfonia and Choir. This is about 2 hours' worth of music culled from the more than 5 hours of music actually produced for the game itself. We hope everyone enjoys listening."
Halo: Reach represents the culmination of Bungie's 10 years of experience crafting groundbreaking Halo games that have raised expectations for what can be achieved in a video game. Experience the fateful moments that forged the Halo legend. This is the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity's last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies, and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.
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